Fix placing multiple units on the same tile #2

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EliaGingras1 merged 4 commits from bugfix/placeUnitOnSameTile into main 2025-04-06 22:31:07 +00:00
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@ -11,7 +11,6 @@ public abstract class UnitPlaceholder : DraggablePlaceholder
WasPlaced?.Invoke(this);
}
// Not actually used because overriden.
public override bool CanBePlacedHere()
{
return base.CanBePlacedHere() && ResourceManager.Instance.EnoughFor(Rock, Wood, Food)