Fix placing multiple units on the same tile #2
@ -11,7 +11,6 @@ public abstract class UnitPlaceholder : DraggablePlaceholder
|
|||||||
WasPlaced?.Invoke(this);
|
WasPlaced?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Not actually used because overriden.
|
|
||||||
public override bool CanBePlacedHere()
|
public override bool CanBePlacedHere()
|
||||||
{
|
{
|
||||||
return base.CanBePlacedHere() && ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
|
return base.CanBePlacedHere() && ResourceManager.Instance.EnoughFor(Rock, Wood, Food)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user