Monster Core #21
@ -29,6 +29,7 @@ public class WaveObserver : Singleton<WaveObserver>
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_copyConstantSpawn = new List<int>();
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_copyGroupSpawn = new List<List<int>>();
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_groupSpawnTimers = new List<float>();
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_monsterCoreGroups = new List<bool>();
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_spawnerTiming = 0;
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_currentGroupIndex = 0;
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@ -252,6 +253,8 @@ public class WaveObserver : Singleton<WaveObserver>
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bool dropsCore = _monsterCoreGroups != null && _monsterCoreGroups.Count > _currentGroupIndex && _monsterCoreGroups[_currentGroupIndex];
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int totalToSpawn = _copyGroupSpawn[_currentGroupIndex][groupIndex];
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int monsterCoreTarget = -1;
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// TODO : Afficher input box quand bool "DropsMonsterCore" est checked
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// TODO : Si spécifié, nbr fixe de core à drop
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if (dropsCore && totalToSpawn > 0)
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{
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monsterCoreTarget = rand.Next(0, totalToSpawn);
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@ -264,35 +267,12 @@ public class WaveObserver : Singleton<WaveObserver>
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{
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GameObject spawnedInstance = _subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject());
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// Si ce spawn doit être le porteur du MonsterCore, on remplace/ajoute le comportement
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// WHen Monster core time
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if (monsterCoreTarget >= 0 && spawnCount == monsterCoreTarget)
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{
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if (spawnedInstance != null)
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{
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// tentative de remplacer le composant Opponent par MonsterCoreDrop
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var existingOpponent = spawnedInstance.GetComponent<Opponent>();
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if (existingOpponent != null)
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{
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// we remove the existing Opponent-derived behaviour to avoid duplicate logic
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Object.Destroy(existingOpponent);
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}
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// add MonsterCoreDrop component and configure son prefab (si disponible dans la Database)
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MonsterCoreDrop mc = spawnedInstance.AddComponent<MonsterCoreDrop>();
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mc.Init();
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// essaye de récupérer le prefab "MonsterCore" dans la database (adapter le nom si nécessaire)
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//GameObject corePrefab = null;
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//try
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//{
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// corePrefab = Database.Instance.Prefabs["MonsterCore"];
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//}
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//catch { corePrefab = null; }
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//if (corePrefab != null)
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//{
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// mc.SetCorePrefab(corePrefab);
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//}
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spawnedInstance.AddComponent<MonsterCoreDrop>();
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}
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}
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@ -2,36 +2,39 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MonsterCoreDrop : Opponent
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public class MonsterCoreDrop : MonoBehaviour
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{
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private GameObject _monsterCorePrefab;
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public void Init()
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public void Start()
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{
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base.Start();
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Debug.Log("MONSTER CORING SSO HARD");
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// Si le prefab n'est pas fixé via l'inspector, tenter de le charger depuis Resources/"Food"
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if (_monsterCorePrefab == null)
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{
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_monsterCorePrefab = Resources.Load<GameObject>("yieldFood");
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if (_monsterCorePrefab == null)
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{
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Debug.LogWarning("MonsterCoreDrop: prefab 'yieldFood' introuvable dans le dossier Resources. Assignez-le dans l'inspector ou placez-le dans Resources/yieldFood.");
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}
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}
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//if (_monsterCorePrefab == null)
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//{
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// _monsterCorePrefab = Resources.Load<GameObject>("yieldFood");
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// if (_monsterCorePrefab == null)
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// {
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// Debug.LogWarning("MonsterCoreDrop: prefab 'yieldFood' introuvable dans le dossier Resources. Assignez-le dans l'inspector ou placez-le dans Resources/yieldFood.");
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// }
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//}
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}
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public void SetCorePrefab(GameObject prefab)
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public void Death()
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{
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_monsterCorePrefab = prefab;
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//if (_monsterCorePrefab != null)
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//{
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// Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
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//}
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Debug.Log("MONSTER CORE DROPPEDD");
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}
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public override void Death()
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private void OnDestroy()
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{
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if (_monsterCorePrefab != null)
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{
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Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
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}
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base.Death();
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//if (_monsterCorePrefab != null)
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//{
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// Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
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//}
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Debug.Log("MONSTER CORE DROPPEDD");
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}
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}
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