diff --git a/Assets/Art/Sprites/Castle.png b/Assets/Art/Sprites/Castle.png new file mode 100644 index 0000000..bdcfd8e Binary files /dev/null and b/Assets/Art/Sprites/Castle.png differ diff --git a/Assets/Art/Sprites/exemple_castle.png.meta b/Assets/Art/Sprites/Castle.png.meta similarity index 89% rename from Assets/Art/Sprites/exemple_castle.png.meta rename to Assets/Art/Sprites/Castle.png.meta index 3ca255e..da794c5 100644 --- a/Assets/Art/Sprites/exemple_castle.png.meta +++ b/Assets/Art/Sprites/Castle.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: bc54d5d5ac69f334daf7b36882bd5199 +guid: bf13763ff43b8114b8bdca864dfdf62f TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -33,7 +33,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 0 + filterMode: 1 aniso: 1 mipBias: 0 wrapU: 1 @@ -70,7 +70,7 @@ TextureImporter: maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 @@ -113,18 +113,6 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: WebGL - maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Art/Sprites/exemple_castle.png b/Assets/Art/Sprites/exemple_castle.png deleted file mode 100644 index 45c6f0c..0000000 Binary files a/Assets/Art/Sprites/exemple_castle.png and /dev/null differ diff --git a/Assets/Prefabs/Buildings/Castle.prefab b/Assets/Prefabs/Buildings/Castle.prefab index f0d6b5f..4cf0b28 100644 --- a/Assets/Prefabs/Buildings/Castle.prefab +++ b/Assets/Prefabs/Buildings/Castle.prefab @@ -243,7 +243,7 @@ MonoBehaviour: _lifeBar: {fileID: 981581452810264329} _hp: 20 _speed: 1 - _attack_damage: 2 + _attack_damage: 3 _attack_interval: 2 _enemy: {fileID: 0} _root: {fileID: 3828680565076245792} @@ -391,7 +391,7 @@ GameObject: - component: {fileID: 6894793432076062629} - component: {fileID: 3061324007943427060} m_Layer: 0 - m_Name: exemple_castle + m_Name: castle m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -405,8 +405,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7803635882566565305} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalPosition: {x: 0, y: 0.067, z: 0} + m_LocalScale: {x: 0.99116, y: 0.99116, z: 0.99116} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8393796362083852573} @@ -453,7 +453,7 @@ SpriteRenderer: m_SortingLayerID: 364159097 m_SortingLayer: 1 m_SortingOrder: 4 - m_Sprite: {fileID: 21300000, guid: bc54d5d5ac69f334daf7b36882bd5199, type: 3} + m_Sprite: {fileID: 21300000, guid: bf13763ff43b8114b8bdca864dfdf62f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0