using UnityEngine; using UnityEngine.UI; public class PauseScript : MonoBehaviour { private float _currentSpeed = regularSpeed; public const float regularSpeed = 1; public const float pauseSpeed = 0; public const float fastSpeed = 1.5f; [SerializeField] private Button _pauseButton; [SerializeField] private Button _speedButton; public void Pause() { _pauseButton.image.color = Color.black; Time.timeScale = pauseSpeed; } public void Resume() { _pauseButton.image.color = Color.white; Time.timeScale = _currentSpeed; } public void ToggleSpeed() { if (Time.timeScale == 1f) { _speedButton.image.color = Color.yellow; Time.timeScale = _currentSpeed = fastSpeed; } else { _speedButton.image.color = Color.white; Time.timeScale = _currentSpeed = regularSpeed; } } /// /// Remet la vitesse de jeux a son etat normal lorsque le dernier ennemi est mort, si necessaire /// public void ResetGameSpeed() { _speedButton.image.color = Color.white; Time.timeScale = regularSpeed; } }