using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationEntity : MonoBehaviour { private Animator _animatorEntity; private bool _doSomething = false; private bool _isDead = false; private bool _isWalking = false; void Start() { _animatorEntity = GetComponentInChildren(); } void Update() { if (_doSomething && _animatorEntity.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f) { PlayIdleAnim(); _doSomething = false; _isWalking = false; } } public void PlayIdleAnim() { if(!_isDead) { _animatorEntity.Play("idle", 0, 0f); } } public void PlayWalkAnim() { if(!_isDead) { _animatorEntity.Play("walk", 0, 0f); _isWalking = true; } } public void PlayAttackAnim() { if(!_isDead) { _animatorEntity.Play("attack", 0, 0f); _doSomething = true; } } public void PlayDieAnim() { _animatorEntity.Play("die", 0, 0f); _doSomething = true; _isDead = true; } //SETTER GETTER public bool IsWalking { get { return _isWalking; } set { _isWalking = value; } } }