using UnityEditor; namespace GatherAndDefend.LevelEditor { [CustomEditor(typeof(WaveConfig))] public class WaveConfigCustomInspector : Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox(@"How to use : - ConstantSpawn: Drag the chosen Enemy and insert the number to make in Count - GroupSpawn: Each group contains enemies, and the time to trigger in float format for minutes. - GameDuration : Duration of the game, in minutes - Usage : Drop this config into a level - The creation interval is determined by the game duration and the number of enemies to create Important consideration : - You must assign at least 1 enemy of Count of at least 1 to play. - GameDuration cannot be 0.", MessageType.None); base.OnInspectorGUI(); } } }