using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ally : Entity { public override void Start() { base.Start(); } void Update() { if(IsEnemyDetected) { AttackEnemy(); } } void AttackEnemy() { //Attack Cooldown if (AttackSpeed < AttackSpeedWait) { Animation.PlayAttackAnim(); AttackSpeedWait = 0f; } AttackSpeedWait += Time.deltaTime; } }