using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = project_name + "/Global Config")] public class GlobalConfigFile : ScriptableObject { public const string project_name = "Gather And Defend"; [Header("Enemies")] public float enemyBaseDamage = 1; public float enemyBaseLife = 1; public Vector2 enemyBaseRange = Vector2.one; public float enemyBaseAttackSpeed = 1; public float damageFlashIntensity = 1; [Header("resources")] public float baseHarvestDuration = 1; public float baseHarvestAmount = 1; public bool useRandomHarvestDuration = false; public float randomHarvestDurationMinimum = 0; public float randomHarvestDurationMaximum = 0; }