using UnityEngine; [CreateAssetMenu(menuName = "Gather And Defend/Buyable Unit Card")] public class UnitCard : ScriptableObject { [SerializeField] protected int _wood; [SerializeField] protected int _rock; [SerializeField] protected int _food; [SerializeField] protected int _cooldownInSeconds = 3; public int Wood => _wood; public int Rock => _rock; public int Food => _food; public int CooldownInSeconds => _cooldownInSeconds; }