using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArcherFireArrowSkill : SkillSO { public GameObject fireArrow; public GameObject poisonArrow; float fireDamage = 5; float poisonDamage = 5; // Start is called before the first frame update void Start() { // activateSkill(this); } public void activateSkill(Ally ally){ if(PlayerPrefs.GetInt("Skill " + 0) == 1){ Debug.Log("Fire Arrow"); // ally.otherSkills[0] = this; } if (PlayerPrefs.GetInt("Skill " + 1) == 1){ Debug.Log("Poison Arrow"); } } // Update is called once per frame void Update() { } }