using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using TMPro; using UnityEngine; using System; public class SkillTreePopUpManager : MonoBehaviour { public int IDSkill; public TextMeshProUGUI _confirmText; public void PressedSkill(SkillTreeItem skillSelected){ IDSkill = skillSelected.SkillID; _confirmText.text = "Êtes-vous sûr de vouloir selectionner " + skillSelected.DisplayName; } public void Validate() { Debug.Log(Archer.SkillArcher.FireArrow.GetHashCode()); PlayerPrefs.SetInt("Skill " + Archer.SkillArcher.FireArrow.GetHashCode(), 1); gameObject.SetActive(false); Debug.Log("Valider!"); } public void OnRefuse(){ gameObject.SetActive(false); Debug.Log("Refuser!"); } }