using System.Collections.Generic;
using UnityEngine;
///
/// Handles what happens when the user clicks on a collider
///
public class ClickBehavior : MonoBehaviour
{
private void Update()
{
if (Input.GetMouseButton(0))
{
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
List listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
List resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
if (resourceColliders.Count > 0)
{
foreach (Collider2D collider in resourceColliders)
{
collider.GetComponent().GenerateResource();
}
}
}
}
}