using System.Collections; using System.Collections.Generic; using UnityEngine; public class BolasProjectile : StraightProjectile { [Header("Bolas Projectile")] [SerializeField] private float _slowIntensity = 0.25f; [SerializeField, Range(0, float.MaxValue)] private float _slowDuration = 5f; protected override void ApplyEffects(Entity target) { if (target.StatusHandler) { target.StatusHandler.ApplySlow(_slowIntensity, _slowDuration); } } }