using System.Collections;
using UnityEngine;
///
/// Gère la production de ressource et sert de minuteur pour laisser la ressource sur le sol.
///
public class ResourceMaker : MonoBehaviour
{
[SerializeField]
private int _resourceMakingAmount;
[SerializeField]
private ResourceChoice _resourceChoice;
private ResourceManager _resourceManagerInstance;
public enum ResourceChoice
{
Rock,
Wood,
Food
};
private void Start()
{
_resourceManagerInstance = ResourceManager.Instance;
}
///
/// D'après le choix de resource à générer, choisi le prefab à instancier
///
public void GenerateResource()
{
switch (_resourceChoice)
{
case ResourceChoice.Rock:
_resourceManagerInstance.RockAmount = _resourceMakingAmount;
break;
case ResourceChoice.Wood:
_resourceManagerInstance.WoodAmount = _resourceMakingAmount;
break;
case ResourceChoice.Food:
_resourceManagerInstance.FoodAmount = _resourceMakingAmount;
break;
}
Destroy(gameObject);
}
}