using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DeselectedAction : MonoBehaviour, IDeselectHandler { private GameObject _allyUpgrade; public void Init(GameObject allyUpgrade) { _allyUpgrade = allyUpgrade; } public void OnDeselect(BaseEventData eventData) { Debug.Log("Called to deselect"); Destroy(_allyUpgrade); } }