using UnityEngine;
///
/// Sert d'inventaire et gère l'accès aux ressources
///
public class ResourceManager : Singleton
{
private int _rockAmount = 0;
private int _woodAmount = 30;
private int _foodAmount = 50;
private const int MAX = int.MaxValue;
private const int MIN = 0;
public int RockAmount
{
set
{
if (_rockAmount + value < MAX)
{
_rockAmount += value;
}
}
get { return _rockAmount; }
}
public int WoodAmount
{
set
{
if (_woodAmount + value < MAX)
{
_woodAmount += value;
}
}
get { return _woodAmount; }
}
public int FoodAmount
{
set
{
if (_foodAmount + value < MAX)
{
_foodAmount += value;
}
}
get { return _foodAmount; }
}
public void Remove(int rock, int wood, int food)
{
_rockAmount = (_rockAmount - rock) < MIN ? MIN : _rockAmount - rock;
_woodAmount = (_woodAmount - wood) < MIN ? MIN : _woodAmount - wood;
_foodAmount = (_foodAmount - food) < MIN ? MIN : _foodAmount - food;
}
public bool EnoughFor(int rock, int wood, int food = 0)
{
if (_rockAmount >= rock && _woodAmount >= wood && _foodAmount >= food)
{
return true;
}
return false;
}
}