using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; /// /// Gère l'affichage des resources /// public class ResourceText : MonoBehaviour { [SerializeField] private TextMeshProUGUI _rockText; [SerializeField] private TextMeshProUGUI _woodText; [SerializeField] private TextMeshProUGUI _foodText; [SerializeField] private TextMeshProUGUI _berryText; private ResourceManager _resourceManager; void Start() { _resourceManager = ResourceManager.Instance; } void Update() { _rockText.text = _resourceManager.RockAmount.ToString(); _woodText.text = _resourceManager.WoodAmount.ToString(); _foodText.text = _resourceManager.FoodAmount.ToString(); _berryText.text = _resourceManager.BerryAmount.ToString(); } }