using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// Handles what happens when the user clicks on a collider
///
public class ClickBehavior : MonoBehaviour
{
private void Update()
{
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButton(0))
{
List listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
List resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
if (resourceColliders.Count > 0)
{
foreach (Collider2D collider in resourceColliders)
{
collider.GetComponent().ClickOnResource();
}
}
}
#if UNITY_EDITOR
if (Input.GetMouseButtonUp(0))
{
const float clickRangeForSpawn = 0.7f;
var spawners = LevelManager.Instance.GetAll();
var closest = spawners.Minimum(spawn => Vector2.Distance(spawn.Position, transform.position));
var distance = Vector2.Distance(clickPoint, closest.Position);
if (distance < clickRangeForSpawn)
{
closest.TriggerSpawnDebug();
}
}
#endif
}
///
/// Remet la vitesse de jeux a son etat normal lorsque le dernier ennemi est mort, si necessaire
///
public static void ResetGameSpeed()
{
GameObject.Find("btn_speedup").GetComponent