using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using TMPro; using UnityEngine; using System; public class SkillTreePopUpManager : MonoBehaviour { public SkillTreeItem skillItem; public TextMeshProUGUI _confirmText; public void PressedSkill(SkillTreeItem skillSelected) { skillItem = skillSelected; _confirmText.text = "Êtes-vous sûr de vouloir selectionner " + skillSelected.DisplayName; } public void Validate() { if (PlayerPrefs.GetInt("Skill " + skillItem.SkillID) != 0) { Debug.Log("Déjà fait connard!"); } else { Debug.Log("Skill " + skillItem.SkillID); PlayerPrefs.SetInt("Skill " + skillItem.SkillID, 1); SkillsManager.Instance.CheckSkill(skillItem); SkillsManager.Instance.SetList(); gameObject.SetActive(false); Debug.Log("Valider!"); } } public void OnRefuse() { skillItem = null; gameObject.SetActive(false); Debug.Log("Refuser!"); } }