using UnityEngine; public class House : Building { [SerializeField] private BoxCollider2D rangeOutline; public virtual float PopulationGiven => GlobalConfig.Instance.Current.populationGivenPerHouse; public BoxCollider2D RangeOutline { get => rangeOutline; set => rangeOutline = value; } public override void LevelStart() { ResourceManager.Instance.MaximumPopulation += PopulationGiven; base.LevelStart(); } public override void LevelDestroy() { ResourceManager.Instance.MaximumPopulation -= PopulationGiven; base.LevelDestroy(); } }