using UnityEngine; using UnityEngine.EventSystems; public class TilePlacementButton : UnitPlacementButton { public LevelTile tile; protected override bool CanPlace() { return ResourceManager.Instance.EnoughFor(_unitCardInformation.Rock, _unitCardInformation.Wood, _unitCardInformation.Food) && base.CanPlace(); } protected override DraggablePlaceholder Place() { var instance = new GameObject(tile.name); var placeholder = instance.AddComponent(); placeholder.Tile = tile; var rend = instance.AddComponent(); rend.sprite = tile.Sprite; rend.sortingLayerName = "Character"; rend.material = OutlineMaterial; rend.sortingOrder = 2; return placeholder; } public override void OnPointerEnter(PointerEventData eventData) { string tooltipDescription; if (_unitCardInformation?.TooltipString.Length > 0) { tooltipDescription = _unitCardInformation.TooltipString; } else { tooltipDescription = "Exemple de description de tuile pour " + _unitCardInformation.name.ToLower(); } TooltipManager.Instance.ShowTooltip(tooltipDescription, "0", "0", "0"); } public override void OnPointerExit(PointerEventData eventData) { TooltipManager.Instance.HideToolTip(); } }