using System.Collections; using System.Collections.Generic; using UnityEngine; public class Archer : Ally { public override void Start() { base.Start(); } public override void Update() { base.Update(); if(IsEnemyDetected) { AttackEnemy(); } } void AttackEnemy() { //Attack Cooldown if(AttackInterval < AttackSpeedWait) { Animation.PlayAttackAnim(); AttackSpeedWait = 0f; } AttackSpeedWait += Time.deltaTime; } }