using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DeleteButton : PlacementButton { [SerializeField] private GameObject _prefab; protected override DraggablePlaceholder Place() { var instance = Instantiate(_prefab); //strip the object foreach (var r_body in instance.transform.GetAllComponents()) Destroy(r_body); foreach (var coll in instance.transform.GetAllComponents()) Destroy(coll); foreach (var script in instance.transform.GetAllComponents()) Destroy(script); var placeholder = instance.AddComponent(); //assign outline material to all renderers of the placeholder foreach (var rend in instance.transform.GetAllComponents()) { var color = rend.color; color.a = 0.6f; rend.color = color; rend.material = OutlineMaterial; placeholder.OutlineRenderers.Add(rend); } return placeholder; } }