using UnityEditor; using UnityEngine; using UnityEngine.Tilemaps; namespace GatherAndDefend.LevelEditor { public class LevelEditor : MonoBehaviour { [SerializeField] private DefaultAsset _path; [SerializeField] private Level _level; public Level Level { get => _level; set => _level = value; } public DefaultAsset Path { get => _path; set => _path = value; } } }