using UnityEngine; public class ObjectPlaceholder : DraggablePlaceholder { public GameObject Prefab { get; set; } public override void Place() { Prefab.Create(transform.position); } public override bool CanBePlacedHere() { var objsOnPosition = LevelManager.Instance.GetAll(obj => obj.Position.IsContainedIn(transform.position)); var positionContainsFarm = objsOnPosition.Exists(obj => obj.Name.ToLower().Contains("farm")); //either no object, or object is farm return objsOnPosition.Count == 0 || (objsOnPosition.Count == 1 && positionContainsFarm); } }