using UnityEngine;
using UnityEngine.Tilemaps;
using UnityEngine.UIElements;
///
/// can be inherited by MonoBehaviours in order to be added to the level manager
///
public abstract class LevelObject : MonoBehaviour, ILevelObject
{
public Vector3 Position => transform.position;
void Awake()
{
if (LevelManager.Instance.Has(tile => tile.Position.Approximately(Position))) return;
LevelManager.Instance.Add(this);
}
public abstract void LevelStart();
public abstract void LevelDestroy();
public abstract void LevelUpdate();
public abstract bool Equals(ILevelObject other);
}