using System.Collections; using System.Collections.Generic; using UnityEngine; public class BolasProjectile : Projectile { [SerializeField] private float _slowIntensity = 0.25f; private float _slowDuration = 5f; protected override void ApplyEffects() { if (Target.StatusHandler) { Target.StatusHandler.ApplySlow(_slowIntensity, _slowDuration); } } }