using UnityEngine; using UnityEngine.EventSystems; public class TilePlacementButton : UnitPlacementButton { public LevelTile tile; const string NULL = "0"; protected override bool CanPlace() { return ResourceManager.Instance.EnoughFor(_unitCardInformation.Rock, _unitCardInformation.Wood, _unitCardInformation.Food) && base.CanPlace(); } protected override DraggablePlaceholder Place() { var instance = new GameObject(tile.name); var placeholder = instance.AddComponent(); placeholder.Tile = tile; var rend = instance.AddComponent(); rend.sprite = tile.Sprite; rend.sortingLayerName = "Character"; rend.material = OutlineMaterial; rend.sortingOrder = 2; return placeholder; } public override void OnPointerEnter(PointerEventData eventData) { TooltipManager.Instance.ShowTooltip(_unitCardInformation, NULL, NULL, NULL); } public override void OnPointerExit(PointerEventData eventData) { TooltipManager.Instance.HideToolTip(); } }