using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = project_name + "/Global Config")] public class GlobalConfigFile : ScriptableObject { public const string project_name = "Gather And Defend"; [Header("Enemies")] public float enemyBaseDamage; public float enemyBaseLife; public float enemyBaseRange; public float enemyBaseAttackSpeed; public float damageFlashIntensity; [Header("resources")] public float harvestDuration; public float harvestAmount; public float harvestRandomDurationMinimum; public float harvestRandomDurationMaximum; }