using System.Collections; using System.Collections.Generic; using UnityEngine; public class Opponent : Entity { private Vector2 _movementVector = Vector2.zero; private Rigidbody2D _rigidbody; void Start() { _rigidbody = GetComponent(); } void Update() { _movementVector.x = -Time.deltaTime * Speed; transform.position += (Vector3)_movementVector; if(IsEnemyDetected) { AttackEnemy(); } } void AttackEnemy() { //Attack Cooldown if(AttackSpeed < AttackSpeedWait) { Enemy.Hp-=AttackDamage; Debug.Log("Ally Hp = " + Enemy.Hp); //Kill if no hp if(Enemy.Hp <= 0) { Destroy(Enemy); } AttackSpeedWait = 0f; } AttackSpeedWait += Time.deltaTime; } }