using UnityEngine; [CreateAssetMenu(menuName = "Gather And Defend/Upgradable Unit")] public class UnitUpgrade : ScriptableObject { [SerializeField] protected UnitCard _upgradeUnitCard; [SerializeField] protected GameObject _upgradePrefab; [SerializeField] protected Sprite _upgradeCardArt; public UnitCard UpgradeUnitCard => _upgradeUnitCard; public GameObject UpgradePrefab => _upgradePrefab; public Sprite UpgradeCardArt => _upgradeCardArt; }