using GatherAndDefend.Events; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GoToScene : MonoBehaviour { [SerializeField] private bool _useLoadingScreen = true; [SerializeField][Scene] private string _loadingScreenScene; [SerializeField][Scene] private string _sceneToLoad; [SerializeField] private int _levelToLoad; public void Execute() { if (_useLoadingScreen) { PlayerPrefs.SetString(LoadingManager.SceneToLoad, _sceneToLoad); PlayerPrefs.SetInt(LoadingManager.LevelToLoad, _levelToLoad); SceneManager.LoadScene(_loadingScreenScene, LoadSceneMode.Additive); } else { SceneManager.LoadScene(_sceneToLoad); } EventAggregator.Instance.GetEvent().Invoke(); } }