using System.Collections;
using System.Collections.Generic;
using Unity.Plastic.Newtonsoft.Json.Linq;
using UnityEngine;
using UnityEngine.Tilemaps;
using static Extensions;
///
/// can be inherited by tiles in order to be added to the level manager
///
public abstract class LevelTile : TileBase, ILevelObject
{
[SerializeField]
private Sprite _sprite;
public bool Instantiated { get; set; }
public Vector3 Position { get; protected set; }
private Tilemap _tilemap;
public string Tilemap
{
get => _tilemap.name;
}
public string Name { get => name; protected set => name = value; }
public virtual void LevelStart() { }
public virtual void LevelDestroy() { }
public virtual void LevelUpdate() { }
public virtual bool Equals(ILevelObject other)
{
return other is LevelTile otherTile
&& Name == otherTile.Name
&& Position == otherTile.Position
&& Tilemap == otherTile.Tilemap;
}
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
{
//only execute if application is in play mode
if (!Application.isPlaying)
{
return base.StartUp(position, tilemap, go);
}
//if it was created from the level manager, then it is already instantiated, and we shouldn't do it again
if (Instantiated)
{
return base.StartUp(position, tilemap, go);
}
var comp = tilemap.GetComponent();
//need to create an instance of the tile, otherwise the position will change for all tiles instead of only this one.
var instance = Instantiate(this);
instance.name = name;
instance.Position = position;
instance._tilemap = comp;
//if tile already exists, dont add to level manager
if (LevelManager.Instance.Has(tile => tile.Equals(instance)))
{
return base.StartUp(position, tilemap, go);
}
LevelManager.Instance.Add(instance);
return base.StartUp(position, tilemap, go);
}
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
tileData.sprite = _sprite;
tileData.transform.SetTRS(Vector3.zero, Quaternion.identity, Vector3.one);
tileData.color = Color.white;
}
public virtual Dictionary ToDictionary()
{
return new Dictionary()
{
{nameof(Name), Name },
{nameof(Position), new float[]{Position.x, Position.y, Position.z } },
{nameof(Tilemap), Tilemap },
{nameof(ILevelObject.ObjectType), nameof(ILevelObject.ObjectType.Tile) }
};
}
public virtual void LoadDictionary(Dictionary dict)
{
Name = dict[nameof(Name)].ToString();
Position = dict[nameof(Position)].ToVector3();
var tilemapName = dict[nameof(Tilemap)].ToString();
_tilemap = FindObjectOfType().GetComponentInChildren(tilemapName);
}
public void AddToLevel()
{
_tilemap.SetTile(Vector3Int.RoundToInt(Position), this);
}
public void RemoveFromLevel()
{
_tilemap.SetTile(Vector3Int.RoundToInt(Position), null);
}
}