using UnityEngine.Tilemaps; using UnityEngine; using System; namespace GatherAndDefend.LevelEditor { [Serializable] public class TileData { [SerializeField] private TileBase _tile; [SerializeField] private Vector3Int _position; public TileBase Tile => _tile; public Vector3Int Position => _position; public TileData(Vector3Int position, TileBase tile) { this._position = position; this._tile = tile; } } }