2025-06-30 03:41:44 -04:00

97 lines
3.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using static Extensions;
[CreateAssetMenu(menuName = project_name + "/" + nameof(ResourceTile))]
public class ResourceTile : LevelTile
{
[SerializeField]
[Tooltip("the prefab of the currency that will be spawned when mining this resource")]
private GameObject _yieldPrefab;
[SerializeField]
private Enum.ResourceNodeType _resourceNodeType;
public Enum.ResourceNodeType ResourceNodeType => _resourceNodeType;
public GameObject YieldPrefab => _yieldPrefab;
private string YieldPrefabName => _yieldPrefab.name;
[SerializeField]
[Range(0.0f, 5.0f)]
private float _randomPositionConfig = 0.5f;
private float _yieldCounter = 0;
private float _yieldSpeedMultiplier = 1.0f;
public override void LevelStart()
{
base.LevelStart();
ResetYieldDuration();
}
public override void LevelUpdate()
{
//check if there is an harvester unit on top
var hasFarmer = LevelManager.Instance.Get<Harvester>(x => x.Position.IsContainedIn(Position));
if (!hasFarmer) return;
_yieldCounter -= Time.deltaTime;
if (_yieldCounter > 0) return;
ResetYieldDuration();
if (_yieldPrefab != null)
{
YieldResource();
}
}
private void YieldResource()
{
float rangeConfig = 0.5f + _randomPositionConfig;
Vector3 yieldPosition = new Vector3(Position.x + Random.Range(-rangeConfig, rangeConfig), Position.y, Position.z);
var yielded = Instantiate(_yieldPrefab, yieldPosition, Quaternion.identity);
yielded.transform.SetParent(LevelManager.Instance.LevelTransform);
}
private void ResetYieldDuration()
{
_yieldCounter = 0;
var config = GlobalConfig.Instance.Current;
if (!config) return;
if (config.useRandomHarvestDuration)
{
float min = config.randomHarvestDurationMinimum,
max = config.randomHarvestDurationMaximum;
_yieldCounter = Random.Range(min, max) / _yieldSpeedMultiplier;
}
else
{
_yieldCounter = config.harvestDuration / _yieldSpeedMultiplier;
}
}
public override bool Equals(ILevelObject other)
{
return other is ResourceTile otherRes
&& base.Equals(otherRes)
&& _yieldPrefab == otherRes._yieldPrefab;
}
public override Dictionary<string, object> ToDictionary()
{
var dict = base.ToDictionary();
dict[nameof(YieldPrefabName)] = YieldPrefabName;
return dict;
}
public override void LoadDictionary(Dictionary<string, object> dict)
{
base.LoadDictionary(dict);
var prefabName = dict[nameof(YieldPrefabName)].ToString();
_yieldPrefab = Database.Instance.Prefabs[prefabName];
}
// GETTERS AND SETTERS
public float YieldSpeedMultiplier
{
get { return _yieldSpeedMultiplier; }
set { _yieldSpeedMultiplier = value; }
}
}