Updated the ressource type the buildings have to be an array to account for buildings that produces multiple ressources.
6 lines
214 B
C#
6 lines
214 B
C#
using UnityEngine;
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public class Mill : ProductionBuilding
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{
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protected override Enum.ResourceNodeType[] RessourceNodeType { get { return new Enum.ResourceNodeType[] { Enum.ResourceNodeType.BerryBush }; } }
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} |