11 lines
283 B
C#
11 lines
283 B
C#
using UnityEngine;
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public class TilePlaceholder : UnitPlaceholder
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{
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public LevelTile Tile { get; set; }
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public override void Place()
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{
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base.Place();
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LevelManager.Instance.DynamicTilemap.SetTile(Vector3Int.RoundToInt(transform.position), Tile);
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}
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} |