2025-09-30 10:12:02 -04:00

73 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SkillsManager : MonoBehaviour
{
public static SkillsManager Instance { get; set; }
[SerializeField]
private List<SkillTreeItem> _skillsListOrigin;
public List<SkillTreeItem> _skillsList;
[SerializeField]
public List<SkillTreeItem> _skillsActivated;
private void Awake()
{
Instance = this;
DontDestroyOnLoad(this);
}
// Start is called before the first frame update
void Start()
{
ListCheckUp();
SetList();
}
private void ListCheckUp()
{
foreach (SkillTreeItem i in _skillsList)
{
CheckSkill(i);
}
}
public void ResetLists()
{
_skillsList = _skillsListOrigin;
_skillsActivated.Clear();
}
public void CheckSkill(SkillTreeItem i)
{
if (PlayerPrefs.GetInt("Skill " + i.SkillID) == 1)
{
_skillsActivated.Add(i);
}
if (_skillsListOrigin.Contains(i)) return;
else _skillsListOrigin.Add(i);
}
public void SetList()
{
foreach (SkillTreeItem k in _skillsActivated)
{
if (_skillsList.Contains(k))
{
_skillsList.Remove(k);
}
}
}
public List<SkillTreeItem> GetListOrigin()
{
return _skillsListOrigin;
}
}