- Massive rebalance of all units and levels (game is more focused on early base building and late powerful waves) - Added all desert levels - Added spearman, archer lvl3, gatherers lvl2 and lvl3, temp art skittering husk - Added stone house (more pop) - Tooltip visual rework - Some bugs fixed - Playing sounds when placing units Reviewed-on: http://gitea.clubconjure.com/Conjure/gather-and-defend/pulls/22 Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca> Co-authored-by: Craftelia <william-gin1@hotmail.com> Co-committed-by: Craftelia <william-gin1@hotmail.com>
18 lines
688 B
Plaintext
18 lines
688 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d1391306ffe53984bb2bc314f1d2919f, type: 3}
|
|
m_Name: Upgrade_BerriesGathererLvl3
|
|
m_EditorClassIdentifier:
|
|
_upgradeUnitCard: {fileID: 11400000, guid: 4b1f18fe37d63884b974dc9c1889bc9a, type: 2}
|
|
_upgradePrefab: {fileID: 7670155643566295935, guid: 8d1c3bbe0841e214b98170a601ece17a, type: 3}
|
|
_upgradeCardArt: {fileID: 21300000, guid: c0d5574de16c7a84dbae1983131da951, type: 3}
|