gather-and-defend/Assets/MultiEyedOpponentEye.cs
Adam Salah b05a3245c0 implemented desert heavy monster (#16)
Reviewed-on: #16
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
Co-authored-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-09-07 22:46:45 +00:00

12 lines
204 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MultiEyedOpponentEye : MonoBehaviour
{
public void DestroyEye()
{
Destroy(gameObject);
}
}