gather-and-defend/Assets/Scripts/Events/PopulationChangedEvent.cs
Felix Boucher b54627196c population mechanic with art
- added art for house and UI
- put population in ResourceManager
- create house prefab
- added code for adding and removing pop depending on entity
- refactor harvesters so they inherit from ally
- modify placeholders and buttons so that only units cost population
- add events for population and resources changing
- add population relative configs to global config
- add start resources values to Levels
- add debug feature for generating resources for free
2023-10-29 19:12:32 -04:00

6 lines
79 B
C#

using GatherAndDefend.Events;
class PopulationChangedEvent : EventBase
{
}