41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using static Extensions;
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/// <summary>
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/// can be inherited by MonoBehaviours in order to be added to the level manager
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/// </summary>
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public abstract class LevelObject : MonoBehaviour, ILevelObject
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{
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[LevelSerialize]
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public Vector3 Position => transform.position;
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[LevelSerialize]
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public string Name => name;
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void Awake()
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{
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if (LevelManager.Instance.Has<LevelObject>(obj => obj.Equals(this))) return;
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LevelManager.Instance.Add(this);
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}
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public virtual void LevelStart()
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{
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}
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public virtual void LevelDestroy()
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{
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}
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public virtual void LevelUpdate()
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{
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}
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public virtual bool Equals(ILevelObject other)
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{
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if (!other.GetType().Equals(this.GetType())) return false;
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var otherObject = other as LevelObject;
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return otherObject.Name == Name
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&& otherObject.Position == Position;
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}
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public abstract Dictionary<string, object> ToDictionary();
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} |