LevelManager prefab comporte aussi ResourceManager et ClickBehavior Modification de la vitesse de création des yields Création des yields prefabs
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
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using UnityEngine;
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/// <summary>
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/// Gère la production de ressource et sert de minuteur pour laisser la ressource sur le sol.
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/// </summary>
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public class ResourceMaker : MonoBehaviour
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{
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[SerializeField]
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private int _resourceMakingAmount;
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[SerializeField]
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private ResourceManager.ResourceChoice _resourceChoice;
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private ResourceManager _resourceManagerInstance;
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private void Awake()
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{
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_resourceManagerInstance = ResourceManager.Instance;
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}
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/// <summary>
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/// D'après le choix de resource à générer, choisi le prefab à instancier
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/// </summary>
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public void GenerateResource()
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{
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switch (_resourceChoice)
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{
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case ResourceManager.ResourceChoice.Rock:
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_resourceManagerInstance.RockAmount = _resourceMakingAmount;
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break;
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case ResourceManager.ResourceChoice.Wood:
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_resourceManagerInstance.WoodAmount = _resourceMakingAmount;
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break;
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case ResourceManager.ResourceChoice.Food:
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_resourceManagerInstance.FoodAmount = _resourceMakingAmount;
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break;
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}
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Destroy(gameObject);
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}
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}
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