gather-and-defend/Assets/Scripts/Drag&Drop/TilePlacementButton.cs
2024-01-19 14:51:30 -05:00

27 lines
761 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TilePlacementButton : UnitPlacementButton
{
public LevelTile tile;
protected override bool CanPlace()
{
return ResourceManager.Instance.EnoughFor(_rock, _wood, _food) && base.CanPlace();
}
protected override DraggablePlaceholder Place()
{
var instance = new GameObject(tile.name);
var placeholder = instance.AddComponent<TilePlaceholder>();
placeholder.Tile = tile;
var rend = instance.AddComponent<SpriteRenderer>();
rend.sprite = tile.Sprite;
rend.sortingLayerName = "Character";
rend.material = OutlineMaterial;
rend.sortingOrder = 2;
return placeholder;
}
}