14 lines
314 B
C#
14 lines
314 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MonsterCoreDrop : Opponent
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{
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private GameObject mosnterCorePrefab;
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public override void Death()
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{
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Instantiate(mosnterCorePrefab, transform.position, Quaternion.identity);
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base.Death();
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}
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}
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