2025-10-12 10:33:58 -04:00

14 lines
314 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterCoreDrop : Opponent
{
private GameObject mosnterCorePrefab;
public override void Death()
{
Instantiate(mosnterCorePrefab, transform.position, Quaternion.identity);
base.Death();
}
}