gather-and-defend/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs
Felix Boucher 6a3a405753 cached and refactored a bit
problem : spelling errors and lisibility issues with some parts of the code

solution :

- used GetAllComponents generic nature to eliminate the need for casting
- cached sprite renderers in the Placeholder
- put hardcoded string in a const variable
2023-06-15 12:30:41 -04:00

58 lines
2.0 KiB
C#

using System.Linq;
using UnityEngine;
public class GameObjectPlacementButton : UnitPlacementButton
{
[SerializeField]
private GameObject _prefab;
protected override void Place()
{
var instance = Instantiate(_prefab);
//we need to fetch the detection size before stripping the object
var detectComp = instance.GetComponentInChildren<Detection>();
Rect detectionRect = default;
if(detectComp) detectionRect = instance.GetComponentInChildren<Detection>().DetectionRectangle;
//strip the object
foreach (var r_body in instance.transform.GetAllComponents<Rigidbody2D>()) Destroy(r_body);
foreach (var coll in instance.transform.GetAllComponents<Collider2D>()) Destroy(coll);
foreach (var script in instance.transform.GetAllComponents<MonoBehaviour>()) Destroy(script);
var placeholder = instance.AddComponent<ObjectPlaceholder>();
placeholder.Prefab = _prefab;
//assign outline material to all renderers of the placeholder
foreach (var rend in instance.transform.GetAllComponents<SpriteRenderer>())
{
var color = rend.color;
color.a = 0.6f;
rend.color = color;
rend.material = _outlineMaterial;
placeholder.OutlineRenderers.Add(rend);
}
CreateRange(placeholder, detectionRect);
}
void CreateRange(DraggablePlaceholder placeholder, Rect detectionRect)
{
if (detectionRect == default) return;
var detection = new GameObject("Detection");
var rend = detection.AddComponent<SpriteRenderer>();
rend.sprite = _detectionRangeSprite;
rend.sortingLayerName = "Character";
rend.sortingOrder = 0;
rend.color = new Color(1, 1, 1, 0.2f);
detection.transform.SetParent(placeholder.transform);
detection.transform.localPosition = detectionRect.center;
detection.transform.localScale = detectionRect.size;
}
}