35 lines
740 B
C#
35 lines
740 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ArcherFireArrowSkill : SkillSO
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{
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public GameObject fireArrow;
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public GameObject poisonArrow;
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float fireDamage = 5;
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float poisonDamage = 5;
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// Start is called before the first frame update
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void Start()
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{
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// activateSkill(this);
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}
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public void activateSkill(Ally ally){
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if(PlayerPrefs.GetInt("Skill " + 0) == 1){
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Debug.Log("Fire Arrow");
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// ally.otherSkills[0] = this;
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}
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if (PlayerPrefs.GetInt("Skill " + 1) == 1){
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Debug.Log("Poison Arrow");
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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