gather-and-defend/Assets/SkillTreeEffect.cs
2024-11-14 11:01:21 -05:00

15 lines
286 B
C#

using System.Collections.Generic;
using System;
using UnityEngine;
[Serializable]
public class SkillTreeEffect
{
[SerializeField]
private string _stat;
[SerializeField]
private float _modifier;
public string Stat => _stat;
public float Modifier => _modifier;
}