gather-and-defend/Assets/SkillTreeInfoDisplay.cs
2024-11-14 11:01:21 -05:00

43 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class SkillTreeInfoDisplay : MonoBehaviour
{
public GameObject displayPfb;
public TextMeshProUGUI displayName;
public TextMeshProUGUI description;
// public TextMeshProUGUI effectTxt;
public TextMeshProUGUI priceTxt;
// Start is called before the first frame update
void Start()
{
displayPfb = this.gameObject;
displayName = displayPfb.GetComponentsInChildren<TextMeshProUGUI>()[0];
description = displayPfb.GetComponentsInChildren<TextMeshProUGUI>()[1];
// effectTxt = displayPfb.GetComponentsInChildren<TextMeshProUGUI>()[3];
priceTxt = displayPfb.GetComponentsInChildren<TextMeshProUGUI>()[2];
}
public void RemoveData(){
displayName.text = "";
description.text = "";
// effectTxt.text = "";
priceTxt.text = "";
}
public void DisplayData(SkillTreeItem _data){
displayName.text = _data.DisplayName;
description.text = _data.Description;
// effectTxt.text = "";
// foreach(SkillTreeEffect effect in _data.Effects){
// effectTxt.text += "" + effect.Stat;
// }
priceTxt.text = "" + _data.Price;
}
}